Dark Knights fight with the Kriegsmesser Main weapon and use Ornamental Knot as sub weapon. They often jump to an enemy and strike blows with the fearsome Kriegsmesser. They can use magic from mid range and long distances for more damage. After Awakening, they can use the Vediant to freely switch between close and ranged attacks.
It has an incredible variety of ranged and melee skills, and can constantly be in motion, making her hard to hit. Once ascended, her skills give her almost no need for critical bonuses, allowing the player to focus on other stats, such as attack speed. Dark Knights can be extremely effective in both PVE and PVP play.
The Kriegsmesser offers a wide array of crowd control skills coupled with good to high damage.
|Twilight Thrust||Inflicts Daze on hit||The target is shocked|
|Eclipse||Knock up on hit||Stumble the target|
|Cross Slash||Knock up on last hit||Stumble the target|
|Knightfall||Knock up on first hit / Bound on last hit||Stumble the target / Pin target on ground|
|Shadow Flare||Inflicts stun on hit||Stop the target from moving and casting skills|
|Dancing Blade||Knock back on last hit||Push the target away from you|
|Endless Blitz||Knock up on last hit||Stumble the target|
|Rift Slicer||Knock up on hit||Stumble the target|
|Fury of Kamasylvia||Forward guard while gathering energy / Knock down on hit||Set of skills the block frontal damage and CC / Knock Down target|
|Nature’s Rage||Super Armor / Bound on Hit||Grant you resistant to CC but you still takes damage and prone to Grab / Pin target on ground|
|Obsidian Ashes||Knockdown on Hit||Knock target down|
|Legacy of the Vedir||Super Armor / Bound on Hit||Grant you resistant to CC but you still takes damage and prone to Grab / Pin target on ground|